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Interactive Big Books

With built-in manipulatives and digital games, our Interactive Big Books  and Interactive Big Books: Online Modules  encourage children to interact with their learning materials. By sticking Attachables™ directly on the pages of an interactive big book, or successfully completing a matching, sequencing, or other digital game within the corresponding online module, PK-2 are truly able to show what they know.

Series


Interactive Big Books: Math

These 20 big books invite children to explore foundational math concepts in Counting and Cardinality, Operations and Algebraic Thinking, Number and Operations in Base Ten, Measurement and Data, and Geometry.

 


Interactive Big Books: Science

These 30 big books make it easy to integrate more science content into your daily routine with topics such as Life, Physical, and Earth and Space Sciences, as well as Engineering, Technology, and Applications of Sciences. 

 


Interactive Big Book: Social Studies

These 10 social studies big books encourage children to explore the world around them, and introduce children to foundational topics related to Culture, Global Connections, Individual Development and Identity, and Civic Ideals and Practices.

 


Interactive Big Books: Health and Safety

Teaching children about good nutrition, health, and safety is key to their long-term growth and development. These 10 Health & Safety big books foster meaningful classroom conversations about these important issues. 

 


Interactive Big Books: Math Online Modules

These online modules reinforce the concepts introduced in our Interactive Big Book: Math Set 1 collection by combining shared reading, interactivities, and video content into a robust series of digital games. Modules can also be used on classroom computers for independent practice and fluency, and make a great addition to learning centers. 

 


Interactive Big Books: Science Online Modules

These online modules reinforce the concepts introduced in our Interactive Big Book: Science Set 1 collection by combining shared reading, interactivities, and video content into a robust series of digital games. Modules can also be used on classroom computers for independent practice and fluency, and make a great addition to learning centers.